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The Holy Healadin Calcudin

Player Stats

+Healing:
Enter the amount of +healing you have. See the FAQ if you habitually use your trinket's "on use" bonus +healing affect and would like to incorporate this value.
Spell Critical Percent:
Enter the percent chance of spell critical you have, excluding that granted by Holy Power and Sanctified Light. Note that your character sheet already takes into account the 5% holy chance granted by Holy Power if you mouse-over your crit chance for the Holy school.
MP/5:
Enter your MP/5 while casting. Include buffs like Blessing of Wisdom (41 MP/5) if you keep it on or Mana Spring Totem (12 MP/5) if you have a pocket shaman.
Max Mana:
Enter your maximum mana. Include any buffs you expect to have on.
Healing Light Rank:
Holy Power Rank:
Sanctified Light Rank:
Illumination Rank:
How often is Light's Grace active on you?
Even if you take 3/3 of Light's Grace this buff is most likely not always up. Spamming FoL for 15 seconds will cause this buff to lapse, at which point you're back to a 2.5-second cast time. If you throw out a Holy Light every now and then 70-80% of the time is reasonable. If you never spam anything but Flash of Light you should set this around 10-20%.
How much do you value the HP bonus of critical heals?
Obviously you want critical heals to get your mana back, but how much do you actually value the extra healing they grant? If you have very low over-healing, even after crits, then put this at it's max (0.5). If most of your crits are overheals, however, set this option near the low end.
Average latency:
Select your average ping time in milliseconds. One millisecond is 1/1000 of a second, so a 500ms ping would be half a second.
How many heals hit targets with Blessing of Light?
If only your tank has this Blessing but 90% of your heals are directed at him, choose 90%.
X-Axis Quantity:
The graphs show various Y values as X increases. What "X" is can be specified here as either +healing, spell critical chance or MP/5.
[ Restore Defaults ]

Welcome to the Holy Healadin Calcudin!

This tool allows you to explore the world of PvE Paladin healing.

To get started, either fill out the form to the left with your stats or use the pre-set values. Click "Submit" to continue.

About this tool

No calculator can hope to determine your optimal play style for you. The Calcudin doesn't attempt to do this. Instead, it aims to provide lab-like results under specific conditions. This tool may be useful in determining which ranks of Flash of Light and Holy Light to downrank to if you choose to downrank at all. It may also be useful to determine if you would benefit more from +healing, spell critical chance or MP/5. At the very least I hope this tool proves useful in exploring the efficiency of Holy Light vs. Flash of Light.

Please use the "Contact Us" page in the main menu to send me any suggestions or criticisms of this tool.

News

12/03/2007

Now correctly penalizes down-ranked HL and FoL when using BoL (patch 2.3 changes)

9/18/2007

The chain-cast charts now account for inside-FSR MP/5 once mana has been exhausted.

9/7/2007

First beta version live! Yay!


FAQ

Q: How can I account for my on-use +healing trinkets?

You probably shouldn't. If you're anything like me you rarely remember to use them at all, let alone hit them every single time they're up. That said, if you really want to factor them in, add the following to your +healing:

$healing_bonus * ($trinket_duration / ($trinket_duration + $trinket_cooldown))

For example, if your trinket gives you +200 healing for 20 seconds with a 60-second cooldown you would use 200 * (20 / (20 + 60)) as your bonus (in this case 50). If you want to factor in your forgetfulness, just increase the cooldown appropriately (set it to a five-minute cooldown if you only remember once every five minutes, for example).

Q: Why don't you include Holy Shock?

Is there a use for it outside of soloing and certain PvP scenarios? The only PvE healing purpose I've ever used it for is to heal someone slightly while running back through a cleared instance after a wipe. If there's enough interest in it I'd be glad to add it to the charts.

Q: What formulas do you use?

The pseudo-code below is a modified version of the actual formulas used. You may contact me via the Contact Us option in the main menu if you have any questions, or post them to our forums. Please let me know if something doesn't look right or if you discover any bugs.

  • Flash of Light:
    • Flash of Light Average Heal Amount:
      • (($base_heal + $healing_bonus * 1.5/3.5 * ($downrank_penalty_level / 70) + $BoL_bonus * $BoL_percent) * $talent_heal_bonus * $healing_light_bonus * (100 + $total_crit_chance * $crit_value) / 100
    • Flash of Light Real Mana Cost:
      • $base_mana * (100 - $total_crit_chance * $illumination) / 100 - $mp5 * ($cast_time + $lag_time) / 5
    • Flash of Light Health per Second:
      • $average_heal_amount / ($cast_time + $lag_time)
    • Flash of Light Health per Mana:
      • $average_heal_amount / $real_mana_cost
    • Flash of Light 1-Minute Chain-Cast Output:
      • $spells_per_1min = 60 / ($cast_time + $lag_time)
        if ($spells_per_1min * $real_mana_cost > $max_mana) {
        $spells_per_1min = $max_mana / $real_mana_cost
        $regen_time = $spells_per_1min * ($cast_time + $lag_time)
        $mp_regen = (60 - $regen_time) / 5 * $mp5;
        $spells_per_1min += / ;
        }
        $health_per_1min = $spells_per_1min * $average_heal_amount
    • Flash of Light 5-Minute Chain-Cast Output:
      • Same as Flash of Light Real Mana Cost, except use 300 instead of 60
  • Holy Light:
    • Holy Light Average Heal Amount:
      • (($base_heal + $healing_bonus * 1.5/3.5 * ($downrank_penalty_level / 70) + $BoL_bonus * $BoL_percent) * $talent_heal_bonus * $healing_light_bonus * (100 + $total_crit_chance * $crit_value) / 100
    • Holy Light Real Mana Cost:
      • $base_mana * (100 - $total_crit_chance * $illumination) / 100 - $mp5 * ($cast_time - .5 * $lights_grace_percent + $lag_time) / 5
    • Holy Light Health per Second:
      • $average_heal_amount / ($cast_time - .5 * $lights_grace_percent + $lag_time)
    • Holy Light Health per Mana:
      • $average_heal_amount / $real_mana_cost
    • Holy Light 1-Minute Chain-Cast Output:
      • $spells_per_1min = 60 / ($cast_time - .5 * $lights_grace_percent + $lag_time)
        if ($spells_per_1min * $real_mana_cost > $max_mana) {
        $spells_per_1min = $max_mana / $real_mana_cost
        $regen_time = $spells_per_1min * ($fol_cast_time - .5 * $lights_grace_percent + $lag_time)
        $mp_regen = (60 - $regen_time) / 5 * $mp5;
        $spells_per_1min += / ;
        }
        $health_per_1min = $spells_per_1min * $average_heal_amount
    • Holy Light 5-Minute Chain-Cast Output:
      • Same as Holy Light Real Mana Cost, except use 300 instead of 60
 
 
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